CONFIRMED CHANGES IN NEXT PATCH!

Sep
19

CONFIRMED CHANGES IN NEXT PATCH!

This is a compiled list of what I feel are the most influential/noticeable changes that are coming to BF4 in the upcoming patch – coming to all platforms – changes which you should prepare yourself for! It is by NO means a fully detailed list, that would be doing disrespect to the sheer mind-boggling amount of work that devs have put into CTE. I have left out many small details. In case I have missed anything major, feel free to point it out :)

Use Ctrl+F to find something specific since this post is so huge e.g. checking if your favorite gun is getting changed.

Note: Old/vanilla stats are in (brackets).

**********************************************************************************************************************************************
Netcode improvements
After heavy testing, tweaking and more testing a number of changes have been made to make the netcode feel tighter and more responsive compared to vanilla. Full technical details are not listed here, but be rest assured devs (and CTE testers) put a lot of work into this.

Hit-markers
Hit markers have received a revamp to give much feedback of how much damage you’re doing to the enemy (3 different sizes). Also if you land the killing bullet on the enemy, the last hitmarker will flash the enemy’s team color to give you instant confirmation of your kill.

Suppression changes
> Recoil penalty from suppression completely removed during ADS. Hipfire recoil penalty reduced by 75%.
> Scope-sway start/end animations now transition smoothly and gradually instead of “jumping”
> Flinching removed
> Bipodded guns – scope sway greatly reduced
> Visual penalties now apply equally across all graphics settings on PC

UI and Advanced settings
A large number of advanced settings have been added to gameplay options allowing players to adjust UI/HUD elements, transparency, scaling, aiming sensitivities (uniform soldier aiming), etc.

Revive triage
Displays a timer to show how long dead players will be reviable.

Rush
The Rush game mode has been MASSIVELY revamped on almost every map, changes include M-COM placements, vehicle/spawns, map layout, etc. People will need to play this mode to fully appreciate the changes!

Jets
Added 3P/rear camera and adjustments to targeting reticle.

Visual Recoil
Visual recoil has been greatly reduced, in many cases eliminated. Full technical details are not covered here.

Weapon sights
Almost all optics have seen small changes to visual design. For the few guns that faced alignment issues, optics have now been properly centered.

Soldier movement
Movement is now closer to what it was in BF3. Running start-up acceleration has been increased.

3P flinching
Soldiers should no longer “lurch” all over the place when shot, this effect has been reduced. Head flinching animation has been greatly reduced.

Bullet colission fixes (i.e. invisible walls)
A number of changes have been made to correct this issue on many maps. Full details in CTE. However I believe there is still a fair amount of work to be done here.

Commander Mode
AC-130 gunship now has a 60 second cooldown

*********************************************************************************************
Attachment Changes

Muzzle brake
> 0.9 vertical recoil (0.75)
> 1.125 spread increase (1.3)
> 1.125 maximum spread (1.3)

Heavy barrel
> 1.3 vertical recoil (1.5)
> 0.833 ADS moving minimum spread (0.67)
> 0.925 spread increase in ADS (1)

Laser sight
> 0.67 hipfire standing minimum spread (0.75)

***********************************************************************************************
Damage model changes

Maximum damage reductions for automatic weapons:
> 25 to 24 – all
> 34 to 33 – all
> 26 to 25 – SR2
> 27 to 26 – MPX

Minimum damage reductions for automatic weapons:
> 20 to 19, 50m drop-off end to 55m (ACE 52 CQB)
> 25 to 24, 55m drop-off end to 60m (Bulldog, SCAR-H)
> PKP, M60, M240B minimum damage will remain unchanged

************************************************************************************************
Assault Rifles

SAR-21
> Horizontal recoil 0.16/0.16 (0.2/0.2)
> Gets bullpup modifier now
> Suppressed velocity 380 m/s (340)

L85
> Vertical recoil 0.37 (0.43)
> Horizontal recoil 0.225/0.225 (0.25/0.25)
> Recoil decrease 18 (4)
> Spread increase fixed 0.098 (0.104)
> Suppressed velocity 360 m/s (330)

F2000
> Horizontal recoil 0.375/0.275 (0.4/0.5)
> Vertical recoil 0.3 (0.24)

AUG A3
> Horizontal recoil 0.235/0.185 (0.35/0.25)
> First shot multiplier 2.1 (2.4)
> Suppressed velocity 380 m/s (340)

CZ-805
> Horizontal recoil 0.06/0.26 (0.05/0.35)
> Muzzle velocity 620 m/s (580)
> Suppressed velocity 350 m/s (320)

AR-160
> Horizontal recoil 0.23/0.23 (0.2/0.2)
> Vertical recoil 0.23 (0.5)
> Recoil decrease 18 (12)
> Spread increase fixed 0.091 (0.12)
> Suppressed velocity 380 m/s (340)

Bulldog
> Horizontal recoil 0.4/0.4 (0.3/0.3)
> Vertical recoil 0.5 (0.55)
> First shot multiplier 1.75 (1.6)
> ADS movement speed corrected
> Spread increase fixed 0.135 (0.13)

QBZ-95-1
> Horizontal recoil 0.19/0.09 (0.2/0.1)
> Tactical reload 2.85 s (3 s)
> Reload threshold 0.84 (0.8)
> Spread increase fixed 0.085 (0.06 in most stances)
> Suppressed velocity 360 m/s (330)

M16A4
> Horizontal recoil 0.15/0.3 (0.1/0.4)
> First shot multiplier 2.3 (2.5)
> Suppressed velocity 380 m/s (340)

FAMAS
> Suppressed velocity 360 m/s (330)

ACE 23
> Suppressed velocity 350 m/s (330)

AK12
> Suppressed velocity 340 m/s (320)

M416
> Suppressed velocity 340 m/s (320)

AEK-971
> Suppressed velocity 330 m/s (320)

SCAR-H
> Suppressed velocity 290 m/s (300)

************************************************************************************************
Carbines

> Improved bullpup modifier (Type95B1, A91,MTAR)
> ADS standing still 1.167 (1.25)
> ADS moving 0.67 (0.75)

MTAR
> Horizontal recoil 0.42/0.42 (0.4/0.4)
> Suppressed velocity 330 m/s (310)

SG553
> Horizontal recoil 0.22/0.42 (0.3/0.5)
> Muzzle velocity 470 m/s (430)
> Suppressed velocity 320 m/s (280)

A91
> Horizontal recoil 0.35/0.35 (0.5/0.5)
> Vertical recoil 0.31 (0.34)
> Muzzle velocity 470 m/s (420)
> Suppressed velocity 320 m/s (280)

ACE 21 CQB
> Firing sound corrected
> First shot multiplier 2.2 (2.0)
> Muzzle velocity 440 m/s (410)
> Suppressed velocity 310 m/s (280)

ACE 52 CQB
> Horizontal recoil 0.3/0.3 (0.25/0.25)
> Suppressed velocity 290 m/s (270)

Type-95B-1
> ADS movement speed corrected
> Horizontal recoil 0.19/0.09 (0.2/0.1)
> Muzzle velocity 540 m/s (490)
> Suppressed velocity 330 m/s (300)

M4
> Horizontal recoil 0.15/0.3 (0.1/0.4)
> First shot multiplier 2.3 (2.5)
> Suppressed velocity 330 m/s (320)

AKU-12
> Vertical recoil 0.3 (0.24)
> Muzzle velocity 500 m/s (450)
> Suppressed velocity 320 m/s (290)

G36C
> Vertical recoil 0.33 (0.25)
> First shot multiplier 1.7 (1.6)
> Muzzle velocity 550 m/s (500)
> Suppressed velocity 330 m/s (300)

AK5C
> Suppressed velocity 350 m/s (330)

ACW-R
> Suppressed velocity 330 m/s (300)

************************************************************************************************
PDWs

> ADS moving minspread 0.6 (0.8)
> Improved bullpup modifier (PDWR, P90)
> ADS standing still 1.125 (1.25)
> ADS moving 0.625 (0.75)

P90
> Horizontal recoil 0.35/0.35 (0.5/0.5)
> Spread increase fixed 0.094 (0.117)
> Additional magazine
> Suppressed velocity 320 m/s (280)

MPX
> Horizontal recoil 0.4/0.4 (0.3/0.3)
> Suppressed velocity 270 m/s (180)

CBJ-MS
> Horizontal recoil 0.27/0.27 (0.45/0.45)
> Suppressed velocity 330 m/s (310)

PP-2000
> Horizontal recoil 0.275/0.175 (0.3/0.2)
> Muzzle velocity 450 m/s (400)
> Suppressed velocity 320 m/s (250)

UMP-9
> Horizontal recoil 0.18/0.18 (0.2/0.2)
> Muzzle velocity 420 m/s (370)
> Suppressed velocity 310 m/s (190)

UMP-45
> Horizontal recoil 0.18/0.18 (0.2/0.2)
> Suppressed velocity 270 m/s (180)

MP7
> Spread increase fixed 0.100 (0.124)
> Suppressed velocity 310 m/s (260)
> Additional magazine

JS2
> Spread increase fixed 0.094 (0.117)
> Suppressed velocity 270 m/s (180)
> Additional magazine

SR2
> Spread increase fixed 0.117 (0.091)
> Suppressed velocity 270 m/s (180)

PDW-R
> Suppressed velocity 320 m/s (280)

MX4
> Suppressed velocity 280 m/s (200)

CZ-3A1
> Suppressed velocity 280 m/s (190)

************************************************************************************************
LMGs

LSAT
> ADS stationary spread 0.3 in all stances
> ADS moving spread 1.5 (2.0)
> Suppressed velocity 350 m/s (330)

RPK-74M
> Vertical recoil 0.22 (0.28)
> ADS moving spread 1.5 (2.0)
> Muzzle velocity 600 m/s (580)
> Tactical reload 3.3 s (3.6)
> Long reload 4.2 s (4.5)
> Spread increase fixed 0.078 (0.07)
> Suppressed velocity 340 m/s (320)

RPK-12
> ADS moving spread 1.5 (2.0)
> Suppressed velocity 340 m/s (320)

Type-88
> Horizontal recoil 0.3/0.3 (0.35/0.35)
> Suppressed velocity 340 m/s (320)

U-100 MK 5
> ADS moving spread 1.5 (2.0)
> Suppressed velocity 380 m/s (330)

QBB-95-1
> ADS moving spread 1.5 (2.0)
> Suppressed velocity 340 m/s (320)

AWS
> ADS moving spread 1.5 (2.0)
> Spread increase fixed 0.101 (0.085)
> Suppressed velocity 330 m/s (320)

PKP Pecheneg
> Suppressed velocity 330 m/s (310)

M60E4
> Muzzle velocity 600

M240B
> Suppressed velocity 340 (320)

MG4
> Suppressed velocity 350 (330)

M249
> Suppressed velocity 350 (330)

DMRs

> Bullet flyby sound changed

M39 EMR
> Horizontal recoil 0.3/0.3 (0.4/0.4)
> Muzzle velocity 650 m/s (570)
> Suppressed velocity 360 m/s (320)
> Hold breath disabled (enabled)

MK11 MOD 0
> Horizontal recoil 0.1/0.4 (0.3/0.6)
> Muzzle velocity 640 m/s (550)
> Additional magazine
> Suppressed velocity 360 m/s (310)

SVD-12
> Horizontal recoil 0.4/0.03 (0.67/0.3)
> Spread increase 0.15 (0.3)
> Additional magazine
> Suppressed velocity 330 m/s (320)

QBU-88
> Muzzle velocity 670 m/s (600)
> Additional magazine
> Suppressed velocity 380 m/s (330)

ACE 53 SV
> Muzzle velocity 580 m/s (560)
> Additional magazine
> Suppressed velocity 330 m/s (320)

SCAR-H SV
> Muzzle velocity 620 m/s (500)
> Additional magazine
> Suppressed velocity 350 m/s (300)

RFB
> Muzzle velocity 600 m/s (460)
> Suppressed velocity 340 m/s (290)

SKS
> Muzzle velocity 490 m/s (440)
> Hold breath disabled (enabled)
> Suppressed velocity 320 m/s (290)

**********************************************************************************************************************************************
Shotguns

> Slug bullet velocity 380 m/s (300)

**********************************************************************************************************************************************
Recon

SV98
> Gravity 9.81m/s² (15)
> Zeroing improved
> Suppressed velocity 330 m/s (310)

338-RECON
> Bullet velocity 560 m/s (520)
> Suppressed velocity 330 m/s (310)

L96
> Bullet velocity 580 m/s (550)
> Suppressed velocity 330 m/s (310)

JNG-90
> Bullet velocity 670 m/s (560)
> Suppressed velocity 380 m/s (320)

CS-LR4
> Bullet velocity 630 m/s (500)
> Suppressed velocity 360 m/s (300).

GOL Magnum
> Rate of fire 51 RPM (60)
> Suppressed velocity 330 m/s (320)

SR338
> Bullet velocity 600 m/s (500)
> Dropoff start 15m (12.5)
> Hold breath enabled (disabled)
> Spread increase 0.1 (0.6)
> Suppressed velocity 330 m/s (300)

M40A5
> Suppressed velocity 320 m/s (300)

SRR-61
> Suppressed velocity 340 m/s (330)

FYJS
> Suppressed velocity 340 m/s (330)

M98B
> Suppressed velocity 360 m/s (340)

Scout Elite
> Suppressed velocity 360 m/s (340)

**********************************************************************************************************************************************
Pistols & Revolvers

> Trigger delay removed on all revolvers

DEAGLE
> Minimum damage 28 (37.5)
> ADS spread to 0.35 (0.25)
> Horizontal recoil 0.35/0.35 (0.3/0.3)
> Bullet velocity 320 m/s (400)
> Suppressed velocity 270 m/s (200)

CZ-75
> ADS standing still 0.4 (0.5)
> ADS moving 0.54 (0.5)

Compact.45
> Muzzle velocity 270 m/s (250)
> Suppressed velocity 230 m/s (160)

M1911
> Muzzle velocity 310 m/s (270)
> Suppressed velocity 270 m/s (160)

MP443
> Suppressed velocity 280 m/s (180)

QSZ92
> Suppressed velocity 300 m/s (220)

P226
> Suppressed velocity 290 m/s (190)

M9
> Suppressed velocity 320 m/s (190)

CZ75
> Suppressed velocity 320 m/s (190)

G18
> Suppressed velocity 320 m/s (190)

93R
> Suppressed velocity 320 m/s (190)

FN57
> Suppressed velocity 360 m/s (260)

**********************************************************************************************************************************************
Gadgets/Explosives

RGO Impact
> Inner blast radius 1 m (1.65)
> Amount carried 1 (2)
> Ammo bag resupply time 25 seconds (7 seconds)

V40 Mini
> Inner blast radius 1 m (2.5)
> Blast radius 6 m (7)
> Amount carried 2 (3)
> Ammo bag resupply time 13 seconds (8 seconds)

M67 Frag
> Ammo bag resupply time 25 seconds (5 seconds)

M34 Incendiary
> Ammo bag resupply time 25 seconds (8 seconds)

M18 Smoke
> Ammo bag resupply time 9 seconds (5 seconds)

Flashbang
> Ammo bag resupply time 9 seconds (5 seconds)

Hand Flare
> Ammo bag resupply time 6 seconds (1 second)

XM25 Airburst
> Ammo bag resupply time 6 seconds per 1 round (3.5 seconds per 2 rounds)

XM25 Dart
> Ammo bag resupply time 3.5 seconds (1 second)

M320 LVG/HE
> Ammo bag resupply time 9 seconds (8 seconds)

M320 3GL
> Ammo bag resupply time 18 seconds (8 seconds)

M320 Smoke
> Ammo bag resupply time 5 seconds (2.5 seconds)

SMAW
> Top speed 110 m/s (100)
> Acceleration 46.67 m/s² (40)

MBT LAW
> Top speed 125 m/s (150)
> Raylength 100 m (15)
> Acceptance angle 2° (10)
> No longer locks targets behind cover
> Turn rate (laser designation) 300 (3600)

SLAM
> Blast damage 275 (350)
> Outer blast radius 5 m (6.1)

**********************************************************************************************************************************************
Vehicles

Tank and IFV
Coaxial LMG
> Maximum damage 22 (20)
> Damage drop-off start 12.5 m (8)
> Damage drop-off end 60 m (50)
Gunner HMG
> Minimum damage 18 (16.7)
> Minimum spread 0.15 (0.3)

Armored Transport Jeep
Gunner HMG
> Minimum damage 18 (16.7)
> Minimum spread 0.15 (0.3)

Scout Helicopter
> 25 mm inner blast radius 0.75 m (1.5)

 

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